InStudy
Betclic · Churn · Sept. — Oct. 2025

Why the best players were leaving, and when they really decided.

High-value players (LTV ×23) were leaving without any warning sign. Retention actions came too late: the decision had already been made.

3 weeksof lead time on the decision to leave
Client
Betclic · B2C gaming
Period
Sept. — Oct. 2025
Duration
5 weeks
Participants
12 interviews · 267 players surveyed
Methods
Data, 1:1 interviews, survey
My role
End-to-end research
In 30 seconds
The stakes
Churn was rising among the highest-value players, with no signal before cancellation.
What I found
The decision to leave forms 3 weeks earlier. It shows in play frequency and in support contacts.
The decision
Roadmap reprioritised on expert features, plus a 3-stage retention plan.
The impact
Roll-out in progress; the effect on HVU churn is being measured.
01 · The stakes

Why this study was urgent.

Since early 2025, the Poker team had seen churn rising among its High-Value Users: experts, VIPs and semi-pros who play several times a week. They account for a share of revenue far beyond their numbers (LTV ×23 versus a casual player at 24 months). The problem: the team only saw players leave at the moment of cancellation. The usual levers (offers, reminders, incentives) were reaching players who had already left in their heads.

Sponsors
Head of Product, Head of Marketing, Poker PM
My role
Research lead, sole researcher, from framing to readout
Deliverables
Churn dashboard, priority matrix, 90-day plan
02 · The approach

Identify when and why High-Value Users disengage, early enough to act before they churn.

  1. Data & customer support1 week

    Behavioural cohorts, early signals, review of support tickets.

  2. 12 1:1 interviews2 weeks

    HVU players who left in the last 90 days. Rebuilding their decision journey.

  3. Quantitative survey1 week

    267 players surveyed to validate and size the causes identified.

  4. Synthesis & readout1 week

    Priority matrix, recommendations, briefing of the product team.

Why this approach

  1. Start from the data before asking

    One week on cohorts, LTV curves and support tickets to learn where and when churn happens. The interviews then start from hypotheses, not a blank page.

  2. Talk to players who already left

    12 HVU players who churned in the last 90 days, 6 on mobile and 6 on desktop. Their decision is real and recent: we rebuild a timeline, not a stated intention.

  3. Quantify what the qualitative surfaced

    A survey of 267 players with declining activity, split into 4 segments by size of the drop, to measure the weight of each cause.

03 · Research questions

What we needed to know.

  1. When does the decision to leave really take shape?
  2. Which signals, in the data and in support, come before it?
  3. What makes expert players disengage?
  4. What do they find at competitors that they don't find here?
04 · Insights

What users told us.

  1. D-21
    The decision is made 3 weeks before churning

    Play frequency drops by 23 % at D-21, 50 % at D-13 and 77 % at D-6. Support contacts are multiplied by 4.5 between D-14 and D-7: by D-7, the decision has been made.

    • We could see churn coming, but we didn't know when to look.
    100% Usual 77% D-21 50% D-13 23% D-6
    Play frequency of churning HVU players, as a share of their usual level, in the weeks before cancellation.
  2. 12/12
    Expert features are missing

    All 12 expert profiles mention at least one missing feature: in-game notes, a step-by-step hand replayer, opening several tables at once.

    • It's an app for beginners. I need a work tool.
  3. 49.8 %
    They already compare competitors' generosity

    Almost one in two players whose activity is dropping already plays elsewhere. First criterion: promotions and bonuses (57.6 %). 76.8 % say they lose more than expected.

    • At the competitors, I feel recognised. Here I feel like any other player.
Cross-validation

Every cause, checked against two sources.

CauseInterviews (12)Data / survey (267)Status
Decision made ~3 weeks before cancellation12/12Play frequency −23% from D-21Confirmed
No rakeback or volume-based rewards11/12Promotions: #1 choice criterion (57.6%)Confirmed
Feeling of losing more than expected10/1276.8% say they lose more than expectedConfirmed
Competitors seen as more generous10/1249.8% already play elsewhereConfirmed
Missing expert features12/12Not measured in the surveyQual only
05 · Recommendations

What to do, in order.

  1. P1Reprioritise the roadmap on expert features

    In-game notes, hand replayer, multi-tabling: the gaps cited by 12 experts out of 12.

  2. P1A risk score based on play frequency

    Detect the D-21 / D-7 window instead of reacting to the cancellation.

  3. P2A volume-based rewards programme

    Answer the first criterion players use to compare with competitors.

  4. P2A dedicated support journey for at-risk profiles

    The peak of contacts between D-14 and D-7 is the last useful touchpoint.

06 · Decision & impact

The roadmap was reprioritised on expert features.

What it changed

In-game notes, hand replayer and multi-tabling move to the top, within a 90-day plan: detect at-risk players with a score based on play frequency, reward volume, then measure and iterate. The first releases are under way.

07 · Limits

What this study does not tell.

Every method has blind spots. Here are this study's, and how I accounted for them.

  • Players who already left rationalise after the fact.

    Their accounts were checked against play-frequency data: the drop from D-21 confirms the timeline they describe.

  • Expert features rest on qualitative evidence only.

    It is the only cause with no quantitative measure. It has to be validated through usage, starting with a note-taking MVP.

  • The non-returning segment is too small in the survey (9.1%).

    It was not interpreted on its own. The conclusions rely on the other three segments, which show the same causes.

He very quickly understood our challenges and constraints, and delivered a user journey that exceeded our expectations. The new solution is now in production and is a real success with users and our business teams.
Farid Mechrane · IT Manager, Direct Énergie · client

Understand your users.
Improve what matters.

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Cédric de la Chaise · Senior User Researcher · 8 years · Betclic, Roland-Garros · X ↗